Miegakure is a platform game where you navigate a four-dimensional world to perform miraculous feats and solve puzzles.
Screenshot 120 Cell Viewed along the 4D Screenshot 120 Cell Screenshot Windmill Viewed along the 4D Screenshot Windmill

Miegakure is the first game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like the first three: it is a mathematical generalization (x, y, z... and w?)

You see three dimensions at a time and by pressing a button you can trade which three dimensions you are seeing.

The game world looks like it is deforming because you are seeing different parts of a 4D object, similarly to how in an MRI when the slice changes it looks like the object is deforming but actually it is just being seen from a different perspective. In this game instead of seeing a 2D slice of a 3D object, we are seeing a 3D slice of 4D objects.

I wanted to make a game that takes place in a universe that is a 4D extension of our regular 3D universe. What if the universe actually had four dimensions, but we didn't know it? This game show what is basically the most advanced simulation of what a 4D world would look like.

Experimental Gameplay Workshop 2013
Independent Games Festival 2011 Finalist Technical Excellence Category
Independent Games Festival 2010 Finalist Excellence in Design Category
Indiecade 2010 Awardee
Fantastic Arcade Showcase 2014 Official Selection
Sense of Wonder Night 2014 Official Selection
Indie Megabooth PAX Prime 2014 Official Selection
Indie Megabooth PAX East 2014 Official Selection
Indie Game Challenge Finalist
Boston Indie Showcase
Indiecade 2010 Showcase at E3
Experimental Gameplay Workshop 2009

How to walk through walls using the 4th Dimension [And an explanation of how Miegakure works]

The ability to move in 4D has been imagined for more than a century, but this is the first time we can actually experience it, thanks to the video-game medium. (A relatively famous example is the 1884 novella Flatland, which talks about the case of a 3D being able to perform what would seem to be miracles to a 2D being)

Each level in the game is about performing a cool consequence of being able to move in 4D like walk through walls, see inside closed buildings, steal objects from closed containers, bind two separate rings without breaking them, make object seemingly float in mid-air, etc...

In this game the fourth dimension is not time. While time can be thought of as a dimension in its own right, it functions differently than the first three spatial dimensions, in the sense that we perceive it to always be moving forward, for example. If you count time, this game is 5D.

"I find it easy to think of Miegakure as one of the great puzzle games of all time."

- Jonathan Blow (Braid, The Witness)

"Miegakure is a 4-dimensional puzzle game. What this means is that I am going to struggle to convey exactly what playing it entails. Thatís not to say that the gameís designer, Marc ten Bosch, has made something alienating or overly intellectual. Itís a warm, funny, deeply intelligent game"

"[I messed] about with this strange toy until I quickly understood most of the problems that I faced.

- Jim Rossignol (Rock Paper Shotgun)


Is the game actually 4D?


When will the game be out and on what platforms?

The game is currently in development and the goal is to release it in downloadable form for Windows/Mac/Linux. It will be available on Steam and Playstation 4. There is no announced date yet.

Is there a demo?

There is no publicly released demo at this point. There will be one when the game is released though, so please be patient :) Thanks.

Will you release a public alpha/beta?

Public alphas/betas don't really make sense for single-player puzzle games with a story.

Will I understand how to play this game?

See here.

Selected Press

Miegakure preview ó playing a four-dimensional puzzle game [PC Gamer]

Videogame architecture allows us to visualize the impossible [Kill Screen]

This Man Is Using Math To Create An Impossible 4D Video Game [The Creators Project]

Hands On: Miegakure [Rock Paper Shotgun]

Mind Game [Wired (Dec. 2014 issue)]

Interview with Miegakureís Marc ten Bosch [N4G]

The Man Who Will Bring Us To The Fourth Dimension [Kotaku]

Forget 3D, I'm Ready To Play This 4D Video Game [Kotaku]

To The Inhabitants of SPACE IN GENERAL
This Work is Dedicated
By a Humble Native of Flatland
In the Hope that
Even as he was Initiated into the Mysteries
Of THREE Dimensions
Having been previously conversant
So the Citizens of that Celestial Region
May aspire yet higher and higher
To the Secrets of FOUR FIVE OR EVEN SIX Dimensions
Thereby contributing
To the Enlargement of THE IMAGINATION
And the possible Development
Of that most rare and excellent Gift of MODESTY
Among the Superior Races

- Edwin A. Abbott, Flatland: A Romance of Many Dimensions