Miegakure is the first game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like the first three: it is a mathematical generalization (x, y, z... and w?)
You see three dimensions at a time and by pressing a button you can trade which three dimensions you are seeing. This is the reason why the game world looks like it is deforming: you are seeing different parts of a 4D object, similarly to how in an MRI when the slice changes it looks like the object is deforming but actually it is just being seen from a different perspective. In this game instead of seeing a 2D slice of a 3D object, we are seeing a 3D slice of 4D objects.
I wanted to make a game that takes place in a universe that is a 4D extension of our regular 3D universe. What if the universe actually had four dimensions, but we didn't know it? This game show what is basically the most advanced simulation of what a 4D world would look like.
How to walk through walls using the 4th Dimension [And an explanation of how Miegakure works]
The ability to move in 4D has been imagined for more than a century, but this is the first time we can actually experience it, thanks to the video-game medium. (A relatively famous example is the 1884 novella Flatland, which talks about the case of a 3D being able to perform what would seem to be miracles to a 2D being)
Each level in the game is about performing a cool consequence of being able to move in 4D like walk through walls, see inside closed buildings, steal objects from closed containers, bind two separate rings without breaking them, make object seemingly float in mid-air, etc...
In this game the fourth dimension is not time. While time can be thought of as a dimension in its own right, it functions differently than the first three spatial dimensions, in the sense that we perceive it to always be moving forward, for example. If you count time, this game is 5D.
"I find it easy to think of Miegakure as one of the great puzzle games of all time."
- Jonathan Blow (Braid, The Witness)
"Miegakure is a 4-dimensional puzzle game. What this means is that I am going to struggle to convey exactly what playing it entails. Thatís not to say that the gameís designer, Marc ten Bosch, has made something alienating or overly intellectual. Itís a warm, funny, deeply intelligent game"
"[I messed] about with this strange toy until I quickly understood most of the problems that I faced.
- Jim Rossignol (Rock Paper Shotgun)
Is the game actually 4D?
When will the game be out and on what platforms?
The game is currently in development and the goal is to release it in downloadable form for consoles and PC/Mac/Linux. There is no announced date and platform yet.
Is there a demo?
There is no publicly released demo at this point. There will be one when the game is released though, so please be patient :) Thanks.
Will you release a public alpha/beta?
Public alphas/betas don't really make sense for single-player puzzle games with a story.
To The Inhabitants of SPACE IN GENERAL
And H. C. IN PARTICULAR
This Work is Dedicated
By a Humble Native of Flatland
In the Hope that
Even as he was Initiated into the Mysteries
Of THREE Dimensions
Having been previously conversant
With ONLY TWO
So the Citizens of that Celestial Region
May aspire yet higher and higher
To the Secrets of FOUR FIVE OR EVEN SIX Dimensions
To the Enlargement of THE IMAGINATION
And the possible Development
Of that most rare and excellent Gift of MODESTY
Among the Superior Races
Of SOLID HUMANITY
- Edwin A. Abbott, Flatland: A Romance of Many Dimensions