Miegakure
Miegakure is a platform game where you navigate a four-dimensional world to perform miraculous feats and solve puzzles.

Miegakure is a puzzle-platforming game that lets you explore and interact with a four-dimensional world. The fourth dimension in this game is not time, it works just like the first three: it is a mathematical generalization.

Your ability to move in the fourth dimension in addition to the usual three allows you to perform miraculous feats like walk through walls, see inside closed buildings, steal objects from closed containers, make object float in mid-air, bind two separate rings without breaking them, etc...

These actual consequences of the mathematical formulation of 4D space have been imagined for more than a century (in the 1884 novella Flatland for example) but it is the first time anyone can actually perform them, thanks to the video game medium.

Independent Games Festival 2010 Finalist Excellence in Design Category
Independent Games Festival 2011 Finalist Technical Excellence Category
Indiecade 2010 Awardee
Indie Game Challenge Finalist
Boston Indie Showcase
Indiecade 2010 Showcase at E3
Experimental Gameplay Workshop 2013
Experimental Gameplay Workshop 2009
Screenshot 01 Screenshot 02 Screenshot 03 Screenshot 04 Screenshot 05

"I find it easy to think of Miegakure as one of the great puzzle games of all time."

- Jonathan Blow (Braid, The Witness)

"Miegakure is a 4-dimensional puzzle game. What this means is that I am going to struggle to convey exactly what playing it entails. Thatís not to say that the gameís designer, Marc ten Bosch, has made something alienating or overly intellectual. Itís a warm, funny, deeply intelligent game"

- Jim Rossignol (Rock Paper Shotgun)

"We're 3D infants and Marc ten Bosch wants us to play with some 4D blocks."

- Stephen Totilo (Kotaku)

"Proof positive that there are whole universes (maybe literally) of new ideas to explore in gaming!"

- Warren Spector (Deus Ex)

Our world is three-dimensional: width, depth, and height. How come there are exactly three? Why not four or five or more? What would the world look like if there were actually four dimensions but we could still only see three at a time?

This game is about exploring the consequences of being able to move in four spatial dimensions. It plays like a regular 3D platformer, but at the press of a button one of the dimensions is exchanged with the fourth dimension, allowing for 4D movement.

In this case the fourth dimension is not time. While time can be thought of as a dimension in its own right, it functions differently than the first three spatial dimensions, in the sense that we perceive it to always be moving forward, for example.

Think about a two-dimensional character living on a horizontal, flat two-dimensional plane. To this character height would be a foreign concept. A number of actions we three-dimensional beings take for granted feel like absolute magic to this two-dimensional character.

For example, if there is a wall in the shape of a circle around an object in 2D, it is essentially closed-off, since to reach it one would have to leave the 2D plane. It is also impossible for an outsider to know what is inside.

But us 3D beings can see the object from above, and also simply lift it off the ground to move it outside, essentially teleporting it. Now by analogy a four-dimensional being could perform many similar miracles to us living in only three-dimensions. This game allows you to perform these "miracles."


F.A.Q.

When will the game be out and on what platforms?

The game is currently in development and the goal is to release it in downloadable form for consoles and PC/Mac/Linux. There is no announced date and platform yet.

Is there a demo?

There is no publicly released demo at this point. There will be one when the game is released though, so please be patient :) Thanks.

Will you release a public alpha/beta?

Public alphas/betas don't really make sense for single-player puzzle games with a story.

To The Inhabitants of SPACE IN GENERAL
And H. C. IN PARTICULAR
This Work is Dedicated
By a Humble Native of Flatland
In the Hope that
Even as he was Initiated into the Mysteries
Of THREE Dimensions
Having been previously conversant
With ONLY TWO
So the Citizens of that Celestial Region
May aspire yet higher and higher
To the Secrets of FOUR FIVE OR EVEN SIX Dimensions
Thereby contributing
To the Enlargement of THE IMAGINATION
And the possible Development
Of that most rare and excellent Gift of MODESTY
Among the Superior Races
Of SOLID HUMANITY

- Edwin A. Abbott, Flatland: A Romance of Many Dimensions

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